Alan DESDOITS

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Game Designer / QA Tester

BLUE MOTION

Pitch of the game

Blue Motion is a platform game in which the player must avoid hitting a wall by continuously dashing through the air. In a succession of levels, the player will discover numerous enemy patterns and master all possible dash nuances !

image of the desktop game Blue Motion

Metrics

image of the desktop game Blue Motion

I worked as ...

On Blue Motion I worked as a Game Designer using InDesign to create the different documents. Also as a Lever Designer on Unity to set up the levels.

My job as Game Designer was to create the whole game system. The "Dash" mechanics, the win/loss conditions, the level progression and advancement system...

My job as a level designer was to create the different patterns of the enemies and the different levels. First on paper, then to integrate them directly into Unity.

image of the desktop game Blue Motion image of the desktop game Blue Motion