Blue Motion is a platform game in which the player must avoid hitting a wall by continuously dashing through the air. In a succession of levels, the player will discover numerous enemy patterns and master all possible dash nuances !
On Blue Motion I worked as a Game Designer using InDesign to create the different documents.
Also as a Lever Designer on Unity to set up the levels.
My job as Game Designer was to create the whole game system.
The "Dash" mechanics, the win/loss conditions, the level progression and advancement system...
My job as a level designer was to create the different patterns of the enemies and the different levels. First on paper, then to integrate them directly into Unity.