Slowtime is a puzzle game in FPS view. Face the different puzzles in which you will have to plan your actions. Project physical objects on the target and manipulate them with the slow motion.
I worked on It's Slowtime as a game designer and also assisted the project manager in managing tasks, schedules, project management strategy and conflict resolution.
As a Game Designer I had the heavy task of designing a game system based on slow motion.
The slow motion mechanic was particularly difficult to integrate in the game because creating a game mainly
around it means having a shifted perception of the game space compared to almost all existing games.
We created a "puzzle-strategy" game
in which the player has to plan his actions, implement them by alternating "real" time and slow motion while modifying his position. In order to create a
"Wow" effect when all his actions are carried out as he had predicted.
Therefore I wrote a Game Design Document using InDesign.